Foundations

of

Game Engine Development

This page contains all of the figures appearing in the Foundations of Game Engine Development series. These images are copyrighted, but they are included here for the purposes of fair use. If you reproduce any figure under the fair use doctrine, please cite the source (the title of the book, including the volume number and subtitle) and the author (Eric Lengyel).

Foundations of Game Engine Development, Volume 1: Mathematics

Chapter 1: Vectors and Matrices

Figure 1.1
Figure 1.2
Figure 1.3
Figure 1.4
Figure 1.5
Figure 1.6
Figure 1.7
Figure 1.8
Figure 1.9
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Figure 1.13

Chapter 2: Transforms

Figure 2.1
Figure 2.2
Figure 2.3
Figure 2.4
Figure 2.5
Figure 2.6
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Figure 2.9

Chapter 3: Geometry

Figure 3.1
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Chapter 4: Advanced Algebra

Figure 4.1
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Figure 4.10

Foundations of Game Engine Development, Volume 2: Rendering

Chapter 5: Graphics Processing

Figure 5.1
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Figure 5.20

Chapter 6: Projections

Figure 6.1
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Figure 6.13

Chapter 7: Shading

Figure 7.1
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Chapter 8: Lighting and Shadows

Figure 8.1
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Figure 8.24
Figure 8.25

Chapter 9: Visibility and Occlusion

Figure 9.1
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Figure 9.22

Chapter 10: Advanced Rendering

Figure 10.1
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Figure 10.36