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Foundations of Game Engine Development series. These images are copyrighted, but they are included here for
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Foundations of Game Engine Development, Volume 1: Mathematics
Chapter 1: Vectors and Matrices
| Figure 1.1 |
Figure 1.2 |
Figure 1.3 |
Figure 1.4 |
| Figure 1.5 |
Figure 1.6 |
Figure 1.7 |
Figure 1.8 |
| Figure 1.9 |
Figure 1.10 |
Figure 1.11 |
Figure 1.12 |
| Figure 1.13 |
Chapter 2: Transforms
| Figure 2.1 |
Figure 2.2 |
Figure 2.3 |
Figure 2.4 |
| Figure 2.5 |
Figure 2.6 |
Figure 2.7 |
Figure 2.8 |
| Figure 2.9 |
Chapter 3: Geometry
| Figure 3.1 |
Figure 3.2 |
Figure 3.3 |
Figure 3.4 |
| Figure 3.5 |
Figure 3.6 |
Figure 3.7 |
Figure 3.8 |
| Figure 3.9 |
Figure 3.10 |
Figure 3.11 |
Figure 3.12 |
| Figure 3.13 |
Figure 3.14 |
Figure 3.15 |
Figure 3.16 |
| Figure 3.17 |
Chapter 4: Advanced Algebra
| Figure 4.1 |
Figure 4.2 |
Figure 4.3 |
Figure 4.4 |
| Figure 4.5 |
Figure 4.6 |
Figure 4.7 |
Figure 4.8 |
| Figure 4.9 |
Figure 4.10 |
Foundations of Game Engine Development, Volume 2: Rendering
Chapter 5: Graphics Processing
| Figure 5.1 |
Figure 5.2 |
Figure 5.3 |
Figure 5.4 |
| Figure 5.5 |
Figure 5.6 |
Figure 5.7 |
Figure 5.8 |
| Figure 5.9 |
Figure 5.10 |
Figure 5.11 |
Figure 5.12 |
| Figure 5.13 |
Figure 5.14 |
Figure 5.15 |
Figure 5.16 |
| Figure 5.17 |
Figure 5.18 |
Figure 5.19 |
Figure 5.20 |
Chapter 6: Projections
| Figure 6.1 |
Figure 6.2 |
Figure 6.3 |
Figure 6.4 |
| Figure 6.5 |
Figure 6.6 |
Figure 6.7 |
Figure 6.8 |
| Figure 6.9 |
Figure 6.10 |
Figure 6.11 |
Figure 6.12 |
| Figure 6.13 |
Chapter 7: Shading
| Figure 7.1 |
Figure 7.2 |
Figure 7.3 |
Figure 7.4 |
| Figure 7.5 |
Figure 7.6 |
Figure 7.7 |
Figure 7.8 |
| Figure 7.9 |
Figure 7.10 |
Figure 7.11 |
Figure 7.12 |
| Figure 7.13 |
Figure 7.14 |
Figure 7.15 |
Figure 7.16 |
| Figure 7.17 |
Figure 7.18 |
Figure 7.19 |
Figure 7.20 |
| Figure 7.21 |
Figure 7.22 |
Chapter 8: Lighting and Shadows
| Figure 8.1 |
Figure 8.2 |
Figure 8.3 |
Figure 8.4 |
| Figure 8.5 |
Figure 8.6 |
Figure 8.7 |
Figure 8.8 |
| Figure 8.9 |
Figure 8.10 |
Figure 8.11 |
Figure 8.12 |
| Figure 8.13 |
Figure 8.14 |
Figure 8.15 |
Figure 8.16 |
| Figure 8.17 |
Figure 8.18 |
Figure 8.19 |
Figure 8.20 |
| Figure 8.21 |
Figure 8.22 |
Figure 8.23 |
Figure 8.24 |
| Figure 8.25 |
Chapter 9: Visibility and Occlusion
| Figure 9.1 |
Figure 9.2 |
Figure 9.3 |
Figure 9.4 |
| Figure 9.5 |
Figure 9.6 |
Figure 9.7 |
Figure 9.8 |
| Figure 9.9 |
Figure 9.10 |
Figure 9.11 |
Figure 9.12 |
| Figure 9.13 |
Figure 9.14 |
Figure 9.15 |
Figure 9.16 |
| Figure 9.17 |
Figure 9.18 |
Figure 9.19 |
Figure 9.20 |
| Figure 9.21 |
Figure 9.22 |
Chapter 10: Advanced Rendering
| Figure 10.1 |
Figure 10.2 |
Figure 10.3 |
Figure 10.4 |
| Figure 10.5 |
Figure 10.6 |
Figure 10.7 |
Figure 10.8 |
| Figure 10.9 |
Figure 10.10 |
Figure 10.11 |
Figure 10.12 |
| Figure 10.13 |
Figure 10.14 |
Figure 10.15 |
Figure 10.16 |
| Figure 10.17 |
Figure 10.18 |
Figure 10.19 |
Figure 10.20 |
| Figure 10.21 |
Figure 10.22 |
Figure 10.23 |
Figure 10.24 |
| Figure 10.25 |
Figure 10.26 |
Figure 10.27 |
Figure 10.28 |
| Figure 10.29 |
Figure 10.30 |
Figure 10.31 |
Figure 10.32 |
| Figure 10.33 |
Figure 10.34 |
Figure 10.35 |
Figure 10.36 |