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Foundations of Game Engine Development, Volume 1: Mathematics
Chapter 1: Vectors and Matrices
Figure 1.1 |
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Chapter 2: Transforms
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Chapter 3: Geometry
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Chapter 4: Advanced Algebra
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Foundations of Game Engine Development, Volume 2: Rendering
Chapter 5: Graphics Processing
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Chapter 6: Projections
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Chapter 7: Shading
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Chapter 8: Lighting and Shadows
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Chapter 9: Visibility and Occlusion
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Chapter 10: Advanced Rendering
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